IRC Nickname: Azadel
Name: Azadel.
Alias: Masque.
Age: Unknown.
Date of Birth: Unknown.
Hometown: Unknown.
Height: 5'10" (1.77m)
Weight: 153lbs (69.4kg)
Hair Color: Flame red.
Eye Color: Variable, usually vivid blue or purple.
Nationality/Race: Unknown, but her natural skin tone is the colour of milk chocolate.
Occupation: In hiding.
Personality Profile: Azadel's nature is as changeable as her physical appearance. While she tends to loiter around being fairly good-natured, friendly and personable, she has an explosive temper that's gotten her into trouble before and probably will again. Her longevity has left her with a dispassionate view of humanity, an odd mixture of disinterest and fascination. As she is often wont to say, "Yes, I am *aware* of morality - I just don't care." She is also believed to be a compulsive liar, but it's hard to sort the truth from the falsehoods sometimes.
Physical Description: Though she is capable of a great deal of variation due to her particular gifts, Azadel's "default setting" resembles the rough outline of a human being with a few extras thrown into the deal. She is of average height and curvaceous build, with a heart-shaped face framed by long, wild curls of blood red hair. Possessed of high cheekbones, angular eyes and full lips, many would call her pretty if not for the short horns protruding from her forehead. A nimble tail curls about her ankles as though possessed of a will of its own, ending in a point that appears sharper than it is. Her skin is a smooth shade of chocolate brown, and may or may not be adorned with "tattoos", depending on her mood.
Character Picture (Optional): Coming soon.
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Mutation/Powers:
Primary : Masquerade - Azadel is capable of changing her physical appearance in a simple but drastic way. She can change the colouration of her skin, hair, and eyes at will, and she is capable of retracting her inhuman characteristics. She can't change the shape of her body, her gender, or make herself resemble an inanimate object, the masque is purely cosmetic. But, it's enough to throw people off her trail when she needs it.
Secondary : Regeneration/Ageless - Azadel's body is capable of healing just about any damage short of decapitation or the removal of a major organ. She is capable of regrowing severed limbs or non-vital organs, and her body is in a constant state of renewal that seems to have put a stop to the natural decay of time due to her body constantly replacing itself on a cellular level. However, the process takes time. Minor wounds (cuts and grazes) may heal in minutes, but medium damage (broken bones, bullet wounds) only heal about a quarter faster than a normal human. Repairing major damage (lost limbs, damaged organs) can leave her incapacitated for months. If a major vital organ is damaged, such as heart or lungs, she may die just as anyone else would depending on the severity of the injury. If she is kept alive by artificial means, such as in a hospital, the organs would eventually regrow but it would take a very, very long time.
Tertiary : Inhuman Physical Characteristics - Simply put; she's got horns. And a tail. The tail is prehensile and acts as a fifth limb. The horns just get caught on stuff and annoy the beans out of her. She's slightly stronger than the average human, but most her strength comes from fighting hard to stay alive more than her mutation.
Drawbacks/Weaknesses :
Masquerade - Not all that useful if a foe is actually paying attention, as she's still the same person with the same facial and body shape, same height, etc. While she can change her colourations in the matter of about fifteen seconds or so, it takes a good deal more time to hide her tail and horns, and is quite painful.
Regeneration - Transplants are a BIG no-no. They make her regeneration go haywire. It's awful. Her body will tear itself open trying to get the artificial organ out, while it's being replaced from the inside by her body's regeneration. The healing process burns calories to renew the lost flesh. She eats a lot just being alive as her body's undoing the day's cellular decay as it happens. When she has to heal, she's starving and needs to eat a lot of meat, raw or cooked, or else the rest of her body starts to become emaciated as her regeneration pulls calories out of her meagre fat stores. While not immortal by any means, no one can estimate how long Azadel's natural lifespan will be. Her mutation could burn out in a week, or a century. Who knows?
Inhuman Physical Characteristics - Horns vs. balloons, horns win. :c
How do you believe this character's powers will further develop in the future? Probably not going to. She's been around long enough to have reached her peak.
Background: Azadel doesn't often speak about her origins, though she occasionally drops hints suggesting she was an adult during World War II or even earlier. Most people assume she's lying (and she often is), but there may be morsels of truth scattered in amongst the nonsense. The fact that she's older than she looks is indisputable, her mutation has seen to that.
Her recent history is less classified. Some time in the late nineties, Azadel became embroiled in the local politics of a particularly vicious gang of kkangpae, organised criminals based out of Seoul, Korea. While the exact nature of the work she did for them she keeps deliberately vague, it's easy to assume that it was unlikely to be... legal. She rose through the ranks to the role of a trusted officer, her particular gift for concealment and resilience to physical harm making her an ideal candidate. Of course, her ambiguous morals helped as well.
Unfortunately, there were limits to even her willingness to disregard the laws of society. Though she prefers not to discuss the exact specifications, the kkangpae demanded one thing too many of the elusive mutant, making her pause to consider her options. An opportunity came from the Korean government to turn evidence against her former allies in return for a sizeable chunk of change and immunity from reprisals, and she took it.
Turning on her friends was even more difficult than the worldly shapeshifter imagined, not just emotionally but physically as well. Four retaliatory strikes were foiled by her government sponsored body guards, but she made it to trial in one piece. It was the one after the trial, on the steps of the courthouse, that very nearly proved fatal.
As it turns out, faking one's own death is relatively easy when one is capable of recovering from wounds that would have probably killed a lesser being. When she awoke from the healing coma months later, the bullet wounds in her arm and leg were almost healed, and the one that passed clean through between her ribs was almost mended as well. At least, they were mended enough that she was gone from the government hospital before anyone realised she was awake, let alone before the kkangpae cottoned on to the fact that she hadn't died alongside her bodyguards.
Fleeing the country on a french passport that was, surprisingly, legal, Azadel came to America seeking the one thing the mutant schools could offer to someone of her age - asylum. Weak from her injuries and running short on friends, she used a connection within the non-human circuit to put in a request for aid to Cobalt Academy in exchange for a hefty financial contribution.
Isolated in the relative middle of nowhere, it was perfect to hide until she recovered...
Quirks, Extras, Random Character Facts: Azadel is currently affecting a light anglo-french accent.
Azadel [Masque]
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- Posts: 2
- Joined: Sat Jun 04, 2011 12:33 am
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