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Level 1-10 Feats (Domestic) |
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Feat |
Description |
Feat Bonus |
Stamina
Used |
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Action of Primes |
Generic feat, if a
feat is needed and not listed. |
None |
5 |
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Nip |
A hateful little attack. |
+5 |
5 |
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Scratch |
Use
your claws (or hooves) to tear your enemy a new one! |
+5 |
5 |
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Tooth and Nail |
Bite
and scratch at your foe. |
+10 |
10 |
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Jump Up |
Jump onto your enemy. |
+10 |
10 |
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Spray |
Aim a foul stream at your foe. |
+10 |
10 |
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Maul |
Savagely attack your opponent,
showing no mercy. |
+15 |
15 |
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Bite |
Bite viciously at your opponent. |
+15 |
15 |
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Console |
Your
deep, knowing gaze can bring furres the idea that you understand and
empathize with their pain and distress. With this you cure them 1d10+10 ST. |
+10 |
10 |
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Level 11-20 Feats (Wild) |
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Feat |
Description |
Feat
Bonus |
Stamina
Used |
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Know Alignment |
Distinguish
friend from foe simply by the smell they give off. |
+20 |
15 |
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Track |
Find
someone who you have previously met with ease. (Whisper furre in question to
find him). |
+20 |
15 |
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But One Claw |
Use your strongest claw to
scrape at your opponent as effectively as you can. |
+20 |
15 |
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Blitz |
Leap through the air and onto
your opponent, showering him with bites and scratches. |
+20 |
15 |
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Blind |
Strike your opponent in the
eyes. |
+20 |
20 |
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Conceal Seld |
This move allows you to go
unnoticed at any time, anywhere… as if you've vanished from the spot. You are
invisible until you speak or make a rolling action. |
+20 |
5 |
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Drive |
Pick a mean face and bear it
all, driving your opponent away from you before making an escape. |
+25 to Attack (adds +25 to
escape roll) |
25 |
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Ambush |
Works
like Sneak Attack. Leap from the bushes, from around a
corner, from anywhere really, and surprise your opponent completely with a
devastating, unprecedented attack. |
+30 |
10 |
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Level 21-40 Feats (Predator) |
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Feat |
Description |
Feat
Bonus |
Stamina
Used |
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Septic Bite |
Saliva
of the feral causes infection in the victim, +15 on first attack, damage as
usual, if hit the victim loses 5 hp/turn for the next three turns. |
+15 |
25 |
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Skirmish |
Uses
your quick reflexes to attack multiple furres (max of 3, each within one
square of your position) in one turn. |
+15 |
40 |
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Pounce |
Take your opponent completely by
surprise, taking them down for the count. |
+20 |
20 |
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Seize and Sever |
Aim for the legs and bring your
opponent down to the ground, giving you 2 attacks in your next round. (Mod
for feat is not added to the
attacks of the next turn). |
+20 |
40 |
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Tear Asunder |
Rip and tear at your opponent's
armour, removing it as best as you can. (Removes +5 from opponent's armour
mod until removed armour has been retrieved). |
+20 |
40 |
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Kindred Strength |
Summon forth a woodland friend
to fight with you for 3 rounds before disappearing back into the wild. (This
gives the summoner 2 attacks per round for 3 rounds, NO modifiers on the summoned beast). |
+30 |
50 |
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Last Resort |
An animal backed into a corner
is the most dangerous and ferocious of all. Use all in your power to damage
your opponent, even if it means taking damage of your own. (Both attacker and
target take damage, separate rolls). Submitted by:
Quarion Nail |
+45 |
50 |
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