Level 1-10 Spells (Tree Friend)
Spell Description Spell Bonus Mana Used
Blessings of Nature Generic spell, if a spell is needed and not listed. Not to be used as a healing spell. None 5
Purify Food and Drink Purifies food and drink for consumption. (Heals 5 Hp/Mp/St). +5 5
Flaming Sphere A rolling ball of flames bounces towards your target. +5 on Attack 5
Suffocate Leaves swirl about your foe, muffling his voice and stealing his very breath. +5 5
Second Wind Heals a furre 1d10+5 Stamina (ST). +5 5
Summon Vine Call vines from the ground to tangle the feet of your enemy. If the victim fails to defend then they are stuck in the same spot for 5 turns or 30 minutes FST, unable to step away but still capable of attacking any enemy within their reach. +5 5
Allcroft Stone Call upon Allcroft to aid you. Stones and jagged rocks pummel your target doing vicious and painful damage. +5 on Attack 5
Cure Light Wounds Cures wounds 1d10+5. +10 5
Herbal Detox Create a herbal detox from the most gentle and loving plants, adding your own hint of Druidic magic-- easily capable of curing any Disease or Poison. +5 5
Allcroft Ilk Become one with Allcroft-- your skin becoming stone and strong wood, giving you an additional +10 (stackable with armours and books) to your defence rolls for the next three rounds. +10 10
Trickster Creature Using druidic magics, coo a trickster creature such as a rat to do your bidding, giving you a +10 on any pickpocket or Open Lock rolls, (CAN be used on the ACSF un-nulled cells, even from the inside). +10 10
Lesser Druidic Familiar (ex: bear cub) Use this spell to bring or summon a familiar into battle with you, it has 15hp and takes it's first attack immediately after summoning. It can continue to fight until killed. A further explanation of this move is at the bottom of the page. +15 (on summoning only) 15
Level 11-20 Spells (Animal Companion)
Spell Description Spell Bonus Mana Used
Speak with Animals Communicate with your feral companion for 30 minutes FST. +10 10
Cure Moderate Wounds Cures wounds for 1d20. +10 10
Meld A druid seemingly melts into grass or trees, emerging from foliage elsewhere. (Works similar to Teleportation spells, but can only be cast when stood on grass or near trees). +10 10
Ice Storm Hail rains down and pummels your target. +10 on Attack 10
Allcroft Wind Call upon Allcroft to aid you. Purifying tempests blast your target with a roar of wind blowing them over and away. +10 on Attack 10
Druidic Familiar (ex: bear) This spell works the same as 'Lesser Druidic Familiar', and represents your Familiar's gain in strength. Your familiar now has 20hp, and +5 to all attack and defence rolls. +15 (on summoning only) 15
Level 21-40 Spells (Nature's Child)
Spell Description Spell Bonus Mana Used
Allcroft Quake Call upon Allcroft to aid you. The land's righteous anger makes the earth leap beneath your target's feet. +15 on Attack 15
Awaken Feral animal or plant life gains furre intelligence for one evening. +15 15
Swarm Summon a swarm of insects to attack your victim. +15 on Attack 15
As the Feral Use your claws or teeth, sharpened and strengthened by magic, to tear and rip at your opponent's flesh. +20 on Attack 20
Shapeshift Change yourself into a feral animal of your choice. When in combat you gain a +30 on each attack, however you CAN NOT defend anything. The spell ends when combat is over. When cast outside combat the spell lasts only 1 hour FST. +30 20
Incredible Beast Call forth an Incredible Beast from the forest, or summon one with your magic- to strike your opponent. +40 on Attack 30
Greater Druidic Familiar (ex: dire bear) This spell works the same as 'Lesser Druidic Familiar', and represents your Familiar's gain in strength. Your familiar now has 30hp, and +10 to all attack and defence rolls. +15 (on summoning only) 15