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Level 1-10 Spells (Tree
Friend) |
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Spell |
Description |
Spell
Bonus |
Mana
Used |
|
Blessings of Nature |
Generic spell, if a spell is
needed and not listed. Not to be used as a healing spell. |
None |
5 |
|
Purify Food and Drink |
Purifies
food and drink for consumption. (Heals 5 Hp/Mp/St). |
+5 |
5 |
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Flaming Sphere |
A
rolling ball of flames bounces towards your target. |
+5 on Attack |
5 |
|
Suffocate |
Leaves swirl about your foe,
muffling his voice and stealing his very breath. |
+5 |
5 |
|
Second Wind |
Heals a furre 1d10+5 Stamina
(ST). |
+5 |
5 |
|
Summon Vine |
Call vines from the ground to
tangle the feet of your enemy. If the victim fails to defend then they are
stuck in the same spot for 5 turns or 30 minutes FST, unable to step away but
still capable of attacking any enemy within their reach. |
+5 |
5 |
|
Allcroft Stone |
Call upon Allcroft to aid you.
Stones and jagged rocks pummel your target doing vicious and painful damage. |
+5 on Attack |
5 |
|
Cure Light Wounds |
Cures
wounds 1d10+5. |
+10 |
5 |
|
Herbal Detox |
Create a herbal detox from the
most gentle and loving plants, adding your own hint of Druidic magic-- easily
capable of curing any Disease or Poison. |
+5 |
5 |
|
Allcroft Ilk |
Become one with Allcroft-- your
skin becoming stone and strong wood, giving you an additional +10 (stackable
with armours and books) to your defence rolls for the next three rounds. |
+10 |
10 |
|
Trickster Creature |
Using druidic magics, coo a
trickster creature such as a rat to do your bidding, giving you a +10 on any
pickpocket or Open Lock rolls, (CAN be used on the ACSF un-nulled cells, even
from the inside). |
+10 |
10 |
|
Lesser Druidic Familiar (ex:
bear cub) |
Use
this spell to bring or summon a familiar into battle with you, it has 15hp
and takes it's first attack immediately after summoning. It can continue to
fight until killed. A further explanation of this move is at the bottom of
the page. |
+15 (on summoning only) |
15 |
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Level 11-20 Spells (Animal
Companion) |
|
Spell |
Description |
Spell
Bonus |
Mana
Used |
|
Speak with Animals |
Communicate
with your feral companion for 30 minutes FST. |
+10 |
10 |
|
Cure Moderate Wounds |
Cures
wounds for 1d20. |
+10 |
10 |
|
Meld |
A druid seemingly melts into
grass or trees, emerging from foliage elsewhere. (Works similar to
Teleportation spells, but can only be cast when stood on grass or near
trees). |
+10 |
10 |
|
Ice Storm |
Hail rains down and pummels your
target. |
+10 on Attack |
10 |
|
Allcroft Wind |
Call upon Allcroft to aid you.
Purifying tempests blast your target with a roar of wind blowing them over
and away. |
+10 on Attack |
10 |
|
Druidic Familiar (ex: bear) |
This
spell works the same as 'Lesser Druidic Familiar', and represents your
Familiar's gain in strength. Your familiar now has 20hp, and +5 to all attack
and defence rolls. |
+15 (on summoning only) |
15 |
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Level 21-40 Spells (Nature's
Child) |
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Spell |
Description |
Spell
Bonus |
Mana
Used |
|
Allcroft Quake |
Call
upon Allcroft to aid you. The land's righteous anger makes the earth leap
beneath your target's feet. |
+15 on Attack |
15 |
|
Awaken |
Feral
animal or plant life gains furre intelligence for one evening. |
+15 |
15 |
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Swarm |
Summon a swarm of insects to
attack your victim. |
+15 on Attack |
15 |
|
As the Feral |
Use your claws or teeth,
sharpened and strengthened by magic, to tear and rip at your opponent's
flesh. |
+20 on
Attack |
20 |
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Shapeshift |
Change yourself into a feral
animal of your choice. When in combat you gain a +30 on each attack, however
you CAN NOT defend anything.
The spell ends when combat is over. When cast outside combat the spell lasts
only 1 hour FST. |
+30 |
20 |
|
Incredible Beast |
Call forth an Incredible Beast
from the forest, or summon one with your magic- to strike your opponent. |
+40 on
Attack |
30 |
|
Greater Druidic Familiar (ex:
dire bear) |
This
spell works the same as 'Lesser Druidic Familiar', and represents your
Familiar's gain in strength. Your familiar now has 30hp, and +10 to all
attack and defence rolls. |
+15
(on summoning only) |
15 |
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